Mono.Cecil.PE.ByteBuffer.WriteCompressedInt32 C# (CSharp) Method

WriteCompressedInt32() public method

public WriteCompressedInt32 ( int value ) : void
value int
return void
        public void WriteCompressedInt32(int value)
        {
            if (value >= 0) {
                WriteCompressedUInt32 ((uint) (value << 1));
                return;
            }

            if (value > -0x40)
                value = 0x40 + value;
            else if (value >= -0x2000)
                value = 0x2000 + value;
            else if (value >= -0x20000000)
                value = 0x20000000 + value;

            WriteCompressedUInt32 ((uint) ((value << 1) | 1));
        }