void RenderWord(string word)
{
Font font = this.CurrentDomFont;
XFont xFont = CurrentFont;
if (font.Subscript || font.Superscript)
xFont = FontHandler.ToSubSuperFont(xFont);
this.gfx.DrawString(word, xFont, CurrentBrush, this.currentXPosition, CurrentBaselinePosition);
XUnit wordWidth = MeasureString(word);
RenderUnderline(wordWidth, true);
RealizeHyperlink(wordWidth);
this.currentXPosition += wordWidth;
}