public static void CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result)
{
float num = amount * amount;
float num2 = amount * num;
result.X = 0.5f * (2f * value2.X + (-value1.X + value3.X) * amount + (2f * value1.X - 5f * value2.X + 4f * value3.X - value4.X) * num + (-value1.X + 3f * value2.X - 3f * value3.X + value4.X) * num2);
result.Y = 0.5f * (2f * value2.Y + (-value1.Y + value3.Y) * amount + (2f * value1.Y - 5f * value2.Y + 4f * value3.Y - value4.Y) * num + (-value1.Y + 3f * value2.Y - 3f * value3.Y + value4.Y) * num2);
}
/// <summary>Performs a Hermite spline interpolation.</summary>