public bool HandleEvent(ISkinLayout skin, Rectangle layout, IGameContext context, Event @event)
{
var mousePressEvent = @event as MousePressEvent;
if (mousePressEvent != null)
{
if (!layout.Contains(mousePressEvent.MouseState.X, mousePressEvent.MouseState.Y))
{
return false;
}
State = LinkState.Clicked;
Click?.Invoke(this, new EventArgs());
return true;
}
var mouseReleaseEvent = @event as MouseReleaseEvent;
if (mouseReleaseEvent != null)
{
if (!layout.Contains(mouseReleaseEvent.MouseState.X, mouseReleaseEvent.MouseState.Y))
{
return false;
}
State = LinkState.None;
}
return false;
}