ME3Explorer.AddPropertyDialog.GetProperty C# (CSharp) Method

GetProperty() public static method

public static GetProperty ( string className, List _extantProps, MEGame game ) : string
className string
_extantProps List
game MEGame
return string
        public static string GetProperty(string className, List<string> _extantProps, MEGame game)
        {
            string temp = className;
            List<string> classes = new List<string>();
            Dictionary<string, ClassInfo> classList;
            switch (game)
            {
                case MEGame.ME1:
                    classList = ME1Explorer.Unreal.ME1UnrealObjectInfo.Classes;
                    break;
                case MEGame.ME2:
                    classList = ME2Explorer.Unreal.ME2UnrealObjectInfo.Classes;
                    break;
                case MEGame.ME3:
                default:
                    classList = ME3UnrealObjectInfo.Classes;
                    break;
            }
            while (classList.ContainsKey(temp) && temp != "Object")
            {
                classes.Add(temp);
                temp = classList[temp].baseClass;
            }
            classes.Reverse();
            AddPropertyDialog prompt = new AddPropertyDialog();
            prompt.classList = classList;
            prompt.extantProps = _extantProps;
            prompt.classListBox.DataSource = classes;
            prompt.classListBox.SelectedItem = className;
            if(prompt.ShowDialog() == DialogResult.OK && prompt.propListBox.SelectedIndex != -1)
            {
                return prompt.propListBox.SelectedItem as string;
            }
            else
            {
                return null;
            }
        }
    }