private void ImportWav(string pathafc, string pathwav, int off)
{
if (!File.Exists(pathafc) || !File.Exists(pathwav))
return;
FileStream fs = new FileStream(pathafc, FileMode.Open, FileAccess.Read);
byte[] Header = new byte[94];
fs.Seek(DataOffset, SeekOrigin.Begin);
for (int i = 0; i < 94; i++)
Header[i] = (byte)fs.ReadByte();
fs.Close();
fs = new FileStream(pathwav, FileMode.Open, FileAccess.Read);
byte[] newfile = new byte[fs.Length];
for (int i = 0; i < fs.Length; i++)
newfile[i] = (byte)fs.ReadByte();
fs.Close();
newfile = ModifyHeader(newfile, Header);
fs = new FileStream(pathafc, FileMode.Append, FileAccess.Write, FileShare.Write);
int newoff = (int)fs.Length;
int newsize = newfile.Length;
for (int i = 0; i < newsize; i++)
fs.WriteByte(newfile[i]);
uint newafcsize = (uint)fs.Length;
fs.Close();
byte[] buff = BitConverter.GetBytes(newsize);
for (int i = 0; i < 4; i++)
memory[ValueOffset + i - 4] = buff[i];
for (int i = 0; i < 4; i++)
memory[ValueOffset + i] = buff[i];
buff = BitConverter.GetBytes(newoff);
for (int i = 0; i < 4; i++)
memory[ValueOffset + i + 4] = buff[i];
DataSize = newsize;
DataOffset = newoff;
}