void RegeneratePalettes()
{
paletteBuffer = new Color[2][][];
for (int i=0; i<2; i++) {
paletteBuffer[i] = new Color[8][];
for (int j=0; j<8; j++) {
paletteBuffer[i][j] = new Color[4];
for (int k=0; k<4; k++)
paletteBuffer[i][j][k] = Color.FromArgb(0,0,0);
}
}
foreach (PaletteHeaderGroup group in paletteHeaderGroupList) {
LoadPaletteHeaderGroup(group);
}
palettesModified = false;
}