public bool GetSubTileBasicCollision(int index, int x, int y) { byte b = tilesetHeaderGroup.GetCollisionsData(index); byte i = (byte)(1<<(3-(x+y*2))); return (b&i) != 0; }
bool GetBasicCollision(int subTile, int x, int y) { return(area.GetSubTileBasicCollision(subTile, x, y)); }