public THashSet<string> getAcceptedProximityMatches(string sessionId)
{
#if !SILVERLIGHT
send_getAcceptedProximityMatches(sessionId);
return recv_getAcceptedProximityMatches();
#else
var asyncResult = Begin_getAcceptedProximityMatches(null, null, sessionId);
return End_getAcceptedProximityMatches(asyncResult);
#endif
}
#if SILVERLIGHT