Kimono.KCoreConfigSkeleton.ItemULongLong.ItemULongLong C# (CSharp) Method

ItemULongLong() public method

@copydoc KConfigSkeletonGenericItem.KConfigSkeletonGenericItem
public ItemULongLong ( string _group, string _key, ulong &reference ) : System
_group string
_key string
reference ulong
return System
            public ItemULongLong(string _group, string _key, ref ulong reference)
                : this((Type) null)
            {
                CreateProxy();
                StackItem[] stack = new StackItem[4];
                #if DEBUG
                stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(_group);
                #else
                stack[1].s_class = (IntPtr) GCHandle.Alloc(_group);
                #endif
                #if DEBUG
                stack[2].s_class = (IntPtr) DebugGCHandle.Alloc(_key);
                #else
                stack[2].s_class = (IntPtr) GCHandle.Alloc(_key);
                #endif
                stack[3].s_ulong = reference;
                interceptor.Invoke("ItemULongLong$$?", "ItemULongLong(const QString&, const QString&, quint64&)", stack);
                #if DEBUG
                DebugGCHandle.Free((GCHandle) stack[1].s_class);
                #else
                ((GCHandle) stack[1].s_class).Free();
                #endif
                #if DEBUG
                DebugGCHandle.Free((GCHandle) stack[2].s_class);
                #else
                ((GCHandle) stack[2].s_class).Free();
                #endif
                reference = stack[3].s_ulong;
                return;
            }

Same methods

KCoreConfigSkeleton.ItemULongLong::ItemULongLong ( Type dummy ) : System