public static PartSim New(Part p, int id, double atmosphere, LogMsg log)
{
PartSim partSim = pool.Borrow();
partSim.part = p;
partSim.centerOfMass = p.transform.TransformPoint(p.CoMOffset);
partSim.partId = id;
partSim.name = p.partInfo.name;
if (log != null)
{
log.AppendLine("Create PartSim for ", partSim.name);
}
partSim.parent = null;
partSim.parentAttach = p.attachMode;
partSim.fuelCrossFeed = p.fuelCrossFeed;
partSim.noCrossFeedNodeKey = p.NoCrossFeedNodeKey;
partSim.isEnginePlate = IsEnginePlate(p);
if (partSim.isEnginePlate)
{
partSim.noCrossFeedNodeKey = "bottom"; //sadly this only works in one direction.
}
partSim.decoupledInStage = partSim.DecoupledInStage(p);
partSim.isFuelLine = p.HasModule <CModuleFuelLine>();
partSim.isSepratron = partSim.IsSepratron();
partSim.inverseStage = p.inverseStage;
if (log != null)
{
log.AppendLine("inverseStage = ", partSim.inverseStage);
}
partSim.resPriorityOffset = p.resourcePriorityOffset;
partSim.resPriorityUseParentInverseStage = p.resourcePriorityUseParentInverseStage;
partSim.resRequestRemainingThreshold = p.resourceRequestRemainingThreshold;
partSim.baseCost = p.GetCostDry();
if (log != null)
{
log.AppendLine("Parent part = ", (p.parent == null ? "null" : p.parent.partInfo.name))
.AppendLine("physicalSignificance = ", p.physicalSignificance)
.AppendLine("PhysicsSignificance = ", p.PhysicsSignificance);
}
// Work out if the part should have no physical significance
// The root part is never "no physics"
partSim.isNoPhysics = p.physicalSignificance == Part.PhysicalSignificance.NONE ||
p.PhysicsSignificance == 1;
if (p.HasModule <LaunchClamp>())
{
partSim.realMass = 0d;
if (log != null)
{
log.AppendLine("Ignoring mass of launch clamp");
}
}
else
{
partSim.crewMassOffset = p.getCrewAdjustment();
partSim.realMass = p.mass + partSim.crewMassOffset;
if (log != null)
{
log.AppendLine("Using part.mass of " + partSim.realMass);
}
}
partSim.postStageMassAdjust = 0f;
if (log != null)
{
log.AppendLine("Calculating postStageMassAdjust, prefabMass = ", p.prefabMass);
}
int count = p.Modules.Count;
for (int i = 0; i < count; i++)
{
if (log != null)
{
log.AppendLine("Module: ", p.Modules[i].moduleName);
}
IPartMassModifier partMassModifier = p.Modules[i] as IPartMassModifier;
if (partMassModifier != null)
{
if (log != null)
{
log.AppendLine("ChangeWhen = ", partMassModifier.GetModuleMassChangeWhen());
}
if (partMassModifier.GetModuleMassChangeWhen() == ModifierChangeWhen.STAGED)
{
float preStage = partMassModifier.GetModuleMass(p.prefabMass, ModifierStagingSituation.UNSTAGED);
float postStage = partMassModifier.GetModuleMass(p.prefabMass, ModifierStagingSituation.STAGED);
if (log != null)
{
log.AppendLine("preStage = ", preStage, " postStage = ", postStage);
}
partSim.postStageMassAdjust += (postStage - preStage);
}
}
}
if (log != null)
{
log.AppendLine("postStageMassAdjust = ", partSim.postStageMassAdjust);
}
if (log != null)
{
log.AppendLine("crewMassOffset = ", partSim.crewMassOffset);
}
for (int i = 0; i < p.Resources.Count; i++)
{
PartResource resource = p.Resources[i];
// Make sure it isn't NaN as this messes up the part mass and hence most of the values
// This can happen if a resource capacity is 0 and tweakable
if (!Double.IsNaN(resource.amount))
{
if (log != null)
{
log.AppendLine(resource.resourceName, " = ", resource.amount);
}
partSim.resources.Add(resource.info.id, resource.amount);
partSim.resourceFlowStates.Add(resource.info.id, resource.flowState ? 1 : 0);
}
else
{
if (log != null)
{
log.AppendLine(resource.resourceName, " is NaN. Skipping.");
}
}
}
partSim.hasVessel = (p.vessel != null);
partSim.isLanded = partSim.hasVessel && p.vessel.Landed;
if (partSim.hasVessel)
{
partSim.vesselName = p.vessel.vesselName;
partSim.vesselType = p.vesselType;
}
partSim.initialVesselName = p.initialVesselName;
partSim.hasMultiModeEngine = p.HasModule <MultiModeEngine>();
partSim.hasModuleEngines = p.HasModule <ModuleEngines>();
partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEngines;
if (log != null)
{
log.AppendLine("Created ", partSim.name, ". Decoupled in stage ", partSim.decoupledInStage);
}
return(partSim);
}