private VesselStatusInfo statusArrayToInfo(String[] status_array)
{
if (status_array != null && status_array.Length >= STATUS_ARRAY_MIN_SIZE)
{
//Read status array
VesselStatusInfo status = new VesselStatusInfo();
status.info = null;
status.ownerName = status_array[0];
status.vesselName = status_array[1];
if (status_array.Length >= 3)
status.detailText = status_array[2];
status.orbit = null;
status.lastUpdateTime = UnityEngine.Time.realtimeSinceStartup;
status.color = KLFVessel.generateActiveColor(status.ownerName);
return status;
}
else
return new VesselStatusInfo();
}