IEnumerator WaitAndPromoteToPhysic()
{
yield return new WaitForFixedUpdate();
Debug.LogFormat("Delayed set velocity to: {0} | angular velocity: {1}",
part.Rigidbody.velocity, part.Rigidbody.angularVelocity);
physicObjRb.angularVelocity = part.Rigidbody.angularVelocity;
physicObjRb.velocity = part.Rigidbody.velocity;
physicObjRb.isKinematic = false;
physicObj.transform.parent = null;
}