Isosurface.Sampler.Noise C# (CSharp) Method

Noise() public static method

public static Noise ( Vector2 pos ) : float
pos Vector2
return float
        public static float Noise(Vector2 pos)
        {
            double d = pos.Y - Math.Sin((pos.X * 0.34172f + pos.X * 0.23111 + pos.X * pos.X) * 0.01f) * 16.0f - 32;
            return (float)d;
        }

Same methods

Sampler::Noise ( Vector3 pos ) : float
Sampler::Noise ( Vector3 pos, int octaves ) : float