public GameFolder( String Folder )
{
String[] Games = System.IO.Directory.GetDirectories( Folder );
TrophyLists = new List<TrophyConfNode>();
foreach ( String Game in Games ) {
String TropConf = Game + "/TROPCONF.SFM";
String TropUsr = Game + "/TROPUSR.DAT";
if ( System.IO.File.Exists( TropConf ) && System.IO.File.Exists( TropUsr ) ) {
TrophyConfNode TROPSFM = TrophyConfNode.ReadTropSfmWithFolder( Game, "TROPCONF.SFM" );
TrophyLists.Add( TROPSFM );
}
}
TrophyLists.TrimExcess();
return;
}