private GetMaterial ( string materialName ) : HelixToolkit.Wpf.SharpDX.Material | ||
materialName | string | /// The material name. /// |
return | HelixToolkit.Wpf.SharpDX.Material |
private Material GetMaterial(string materialName)
{
MaterialDefinition mat;
if (!string.IsNullOrEmpty(materialName) && this.Materials.TryGetValue(materialName, out mat))
{
return mat.GetMaterial(this.TexturePath);
}
return PhongMaterials.DefaultVRML;// MaterialHelper.CreateMaterial(new SolidColorBrush(this.DefaultColor));
}