protected override void OpenState()
{
string chatMassege = "Texas Holdem has begun! ";
bool first = true;
foreach(var player in controller.game.seatedPlayers) {
if(!first) {
chatMassege += ", ";
}
first = false;
chatMassege += player.idObject.name;
}
chatMassege += " are playing. Up first is " + controller.game.currentPlayer.idObject.name + ".";
controller.room.SendChatMessage(chatMassege);
foreach(var player in controller.game.seatedPlayers) {
if(player.idObject.id != controller.game.currentPlayer.idObject.id) {
string playerMessage = "You have ";
playerMessage += player.hand.ToString();
playerMessage += ".";
playerMessage += " Sit tight while others play. I'll whisper again shortly.";
controller.room.SendWhisper(player.idObject, playerMessage);
}
}
}