Hardly.Library.Twitch.HoldemStatePlayFlop.OpenState C# (CSharp) Method

OpenState() protected method

protected OpenState ( ) : void
return void
        protected override void OpenState()
        {
            string chatMessage = "Holdem" + OnTheTable() + " ";
            bool first = true;
            foreach(var player in controller.game.seatedPlayers) {
                if(!first) {
                    chatMessage += ", ";
                }
                first = false;
                chatMessage += player.idObject.name;
            }
            chatMessage += " are playing, time for that flop... " + controller.game.tableCards.ToString();
            controller.room.SendChatMessage(chatMessage);
        }