protected override void OpenState()
{
string chatMessage = "Holdem" + OnTheTable() + " ";
bool first = true;
foreach(var player in controller.game.seatedPlayers) {
if(!first) {
chatMessage += ", ";
}
first = false;
chatMessage += player.idObject.name;
}
chatMessage += " are playing, time for that flop... " + controller.game.tableCards.ToString();
controller.room.SendChatMessage(chatMessage);
}