PointUnit[] LoadUnits(TwitchChannel channel)
{
TwitchChannelPointScale[] points = factory.GetChannelPointScale(channel);
if(points != null && points.Length > 0) {
PointUnit[] units = new PointUnit[points.Length];
for(int i = 0; i < points.Length; i++) {
units[i] = new PointUnit(points[i].unitNameSingular, points[i].unitNamePlural, points[i].unitValue);
}
return units;
}
return null;
}