public void Build(GraphicsDeviceManager gdm, ContentManager cm, VoxMapConfig vc)
{
vRenderer = new VoxelRenderer(gdm, cm);
vRenderer.LoadEffect(vc.FXFile);
vRenderer.LoadVMap(Path.Combine(vc.RootPath, vc.TexVoxMap));
vRenderer.Hook(vc.VoxState);
foreach(var r in vc.VoxState.World.regions) {
if(r != null) {
vc.VoxState.VWorkPool.AddWork(new RegionTesselator(r, vRenderer));
}
}
}