public RefreshOrAddSavegame ( |
||
cs | ||
return | void |
public void RefreshOrAddSavegame(CartridgeSavegame cs)
{
if (_savegames.Contains(cs))
{
// Refresh
cs.ExportToIsoStore();
// Notifies of a change.
RaisePropertyChanged("Savegames");
}
else
{
AddSavegame(cs);
}
}