private void CalculateTarget()
{
if (action == Action.Attack)
{
controller.updateAgentDestination = true;
return;
}
controller.SetPlayerSpeed(0f);
if (group != null)
{
if (group.IsLeader(this))
{
if (group.route != null)
{
route = group.route;
SetTargetFromWaypoint();
}
}
else if (group.leader != null)
{
if (group.formation == NpcGroup.Formation.SingleFile)
{
target = group.GetNpcList()[order - 1].transform;
}
else
{
if (group.GetFollowTargets().ElementAtOrDefault(order) != null)
{
target = group.GetFollowTargets()[order];
}
else
{
target = group.leader.transform;
}
}
}
}
else
{
if (route != null)
{
SetTargetFromWaypoint();
}
}
controller.updateAgentDestination = true;
}