GameFramework.Skill.Trigers.PeriodicallyImpactTrigger.Load C# (CSharp) Method

Load() protected method

protected Load ( Dsl callData, SkillInstance instance ) : void
callData Dsl
instance SkillSystem.SkillInstance
return void
        protected override void Load(Dsl.CallData callData, SkillInstance instance)
        {
            int num = callData.GetParamNum();
            if (num >= 7) {
                StartTime = long.Parse(callData.GetParamId(0));
                m_RelativeCenter.X = float.Parse(callData.GetParamId(1));
                m_RelativeCenter.Y = float.Parse(callData.GetParamId(2));
                m_RelativeCenter.Z = float.Parse(callData.GetParamId(3));
                m_RelativeToTarget = callData.GetParamId(4) == "true";
                m_DurationTime = long.Parse(callData.GetParamId(5));
                m_IntervalTime = long.Parse(callData.GetParamId(6));
            }
        }