void DestroyPlane()
{
DestroyReflectionTexture();
if( sceneNode != null )
{
sceneNode.Dispose();
sceneNode = null;
}
if( meshObject != null )
{
meshObject.Dispose();
meshObject = null;
}
if( meshPlane != null )
{
meshPlane.Dispose();
meshPlane = null;
}
if( material != null )
{
material.Dispose();
material = null;
}
}