protected override void OnDieObjectCreate(MapObjectCreateObject createObject,
object objectCreated)
{
base.OnDieObjectCreate(createObject, objectCreated);
MapObjectCreateMapObject createMapObject = createObject as MapObjectCreateMapObject;
if (createMapObject != null)
{
MapObject mapObject = (MapObject)objectCreated;
//Corpse copy forceMaterial to meshes
if (mapObject is Corpse && InitialFaction != null)
{
bool badFaction = InitialFaction.Name == "BadFaction";
if (Type.Name == "RTSRobot")
{
(mapObject.AttachedObjects[0] as MapObjectAttachedMesh).MeshObject.
SubObjects[0].MaterialName = badFaction ? "Robot2" : "Robot";
}
else if (Type.Name == "RTSConstructor" || Type.Name == "BuilderAnt")
{
(mapObject.AttachedObjects[0] as MapObjectAttachedMesh).MeshObject.
SubObjects[0].MaterialName = badFaction ? "Red" : "Blue";
}
}
}
}