GameEntities.ObserveCameraArea.OnRender C# (CSharp) Method

OnRender() protected method

Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
protected OnRender ( Camera camera ) : void
camera Camera
return void
        protected override void OnRender( Camera camera )
        {
            base.OnRender( camera );

            if( EntitySystemWorld.Instance.IsEditor() &&
                camera == RendererWorld.Instance.DefaultCamera && EditorLayer.Visible )
            {
                camera.DebugGeometry.Color = new ColorValue( 0, 0, 1 );
                camera.DebugGeometry.AddBox( GetBox() );
            }
        }