GameEntities.Minefield.OnEditorSelectionDebugRender C# (CSharp) Method

OnEditorSelectionDebugRender() protected method

protected OnEditorSelectionDebugRender ( Camera camera, bool bigBorder, bool simpleGeometry ) : void
camera Camera
bigBorder bool
simpleGeometry bool
return void
        protected override void OnEditorSelectionDebugRender( Camera camera, bool bigBorder,
            bool simpleGeometry)
        {
            Box box = GetBox();
            box.Expand( bigBorder ? .2f : .1f );
            camera.DebugGeometry.AddBox( box );
        }