GameEntities.JumpBlowMeleeWeapon.Client_ReceiveSoundPlayBlowKick C# (CSharp) Method

Client_ReceiveSoundPlayBlowKick() private method

private Client_ReceiveSoundPlayBlowKick ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
return void
        void Client_ReceiveSoundPlayBlowKick( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            if( !reader.Complete() )
                return;
            SoundPlay3D( Type.SoundBlowKick, .5f, false );
        }