private Client_ReceiveSoundPlayBlowKick ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
sender | RemoteEntityWorld | |
reader | ReceiveDataReader | |
return | void |
void Client_ReceiveSoundPlayBlowKick( RemoteEntityWorld sender, ReceiveDataReader reader )
{
if( !reader.Complete() )
return;
SoundPlay3D( Type.SoundBlowKick, .5f, false );
}