void Server_SendPositionToAllClients()
{
const float epsilon = .005f;
bool updated = !Position.Equals( ref server_sentPositionToClients, epsilon );
if( updated )
{
SendDataWriter writer = BeginNetworkMessage( typeof( Item ),
(ushort)NetworkMessages.PositionToClient );
writer.Write( Position );
EndNetworkMessage();
server_sentPositionToClients = Position;
}
}