private Server_SendValueToClients ( IList |
||
remoteEntityWorlds | IList |
|
return | void |
void Server_SendValueToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
{
SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds, typeof( FloatSwitch ),
(ushort)NetworkMessages.ValueToClient );
writer.Write( Value );
EndNetworkMessage();
}