GameEntities.FloatSwitch.Server_SendValueToClients C# (CSharp) Method

Server_SendValueToClients() private method

private Server_SendValueToClients ( IList remoteEntityWorlds ) : void
remoteEntityWorlds IList
return void
        void Server_SendValueToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
        {
            SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds, typeof( FloatSwitch ),
                (ushort)NetworkMessages.ValueToClient );
            writer.Write( Value );
            EndNetworkMessage();
        }