void UpdateParticlesForceCoefficient( float forceCoefficient )
{
//Set ForceCoefficient to particles
foreach( MapObjectAttachedObject attachedObject in AttachedObjects )
{
MapObjectAttachedParticle attachedParticleObject =
attachedObject as MapObjectAttachedParticle;
if( attachedParticleObject != null )
attachedParticleObject.ForceCoefficient = forceCoefficient;
}
}