GameEntities.DynamicCollision.UpdatePhysicsModel C# (CSharp) Method

UpdatePhysicsModel() private method

private UpdatePhysicsModel ( ) : void
return void
        void UpdatePhysicsModel()
        {
            DestroyPhysicsModel();

            if( active )
            {
                CreatePhysicsModel();

                Body body = PhysicsModel.CreateBody();
                body.Static = true;
                body.Position = Position;
                body.Rotation = Rotation;

                BoxShape shape = body.CreateBoxShape();
                shape.ContactGroup = (int)ContactGroup.Dynamic;// Static;
                shape.Dimensions = Scale;

                body.PushedToWorld = true;
            }
        }