Game.Bullet.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	if(!(((!(Removed)) && (((Impact) || (((ViewPortPoint.y) > (1f))))))))
	{

	s1 = -1;
return;	}else
	{

	goto case 1;	}
	case 1:
	count_down6 = dt;
	goto case 2;
	case 2:
	if(((count_down6) > (0f)))
	{

	count_down6 = ((count_down6) - (dt));
	s1 = 2;
return;	}else
	{

	goto case 0;	}
	case 0:
	Destroyed = true;
	Removed = true;
	s1 = -1;
return;	
	default: return;}}