public void Rule1(float dt, World world){
switch (s1)
{
case -1:
if(!(((!(Removed)) && (((Impact) || (((ViewPortPoint.y) > (1f))))))))
{
s1 = -1;
return; }else
{
goto case 1; }
case 1:
count_down6 = dt;
goto case 2;
case 2:
if(((count_down6) > (0f)))
{
count_down6 = ((count_down6) - (dt));
s1 = 2;
return; }else
{
goto case 0; }
case 0:
Destroyed = true;
Removed = true;
s1 = -1;
return;
default: return;}}