public DrawTileObject ( |
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spriteBatch | XNA SpriteBatch instance; SpriteBatch.Begin() must be called before using this method | |
objectLayerID | Index of the layer to draw in the Map.ObjectLayers collection | |
objectID | Index of the object to draw in the Map.ObjectLayers.MapObjects collection | |
region | Region of the map in pixels to draw | |
layerDepth | System.Single | LayerDepth value to pass to SpriteBatch |
color | Color | Color of the object |
return | void |
Map::DrawTileObject ( |