public override void InitializeEffect()
{
// Load the effect
// If modifying the shaders uncomment the following file:
//mEffect = FlatRedBallServices.Load<Effect>(@"Assets\Shaders\PostProcessing\Blur");
// Otherwise, keep the following line uncommented so the .xnb files in the
// resources are used.
mEffect = FlatRedBallServices.mResourceContentManager.Load<Effect>("Blur");
// Set the sampling parameters
SetSampleParameters();
// Call the base initialization method
base.InitializeEffect();
}