FSO.SimAntics.Marshals.VMArchitectureMarshal.Deserialize C# (CSharp) Method

Deserialize() public method

public Deserialize ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void
        public void Deserialize(BinaryReader reader)
        {
            Width = reader.ReadInt32();
            Height = reader.ReadInt32();
            Stories = reader.ReadInt32();

            var size = Width * Height;

            Walls = new WallTile[Stories][];
            for (int l=0;l<Stories;l++)
            {
                Walls[l] = new WallTile[size];
                for (int i = 0; i < size; i++) Walls[l][i] = WallTileSerializer.Deserialize(reader);
            }

            Floors = new FloorTile[Stories][];
            for (int l = 0; l < Stories; l++)
            {
                Floors[l] = new FloorTile[size];
                for (int i = 0; i < size; i++) Floors[l][i] = new FloorTile { Pattern = reader.ReadUInt16() };
            }

            WallsDirty = reader.ReadBoolean();
            FloorsDirty = reader.ReadBoolean();
        }

Usage Example

コード例 #1
0
        public void Deserialize(BinaryReader reader)
        {
            Clock = new VMClockMarshal();
            Clock.Deserialize(reader);

            Architecture = new VMArchitectureMarshal();
            Architecture.Deserialize(reader);

            Ambience = new VMAmbientSoundMarshal();
            Ambience.Deserialize(reader);

            RandomSeed = reader.ReadUInt64();
        }
All Usage Examples Of FSO.SimAntics.Marshals.VMArchitectureMarshal::Deserialize
VMArchitectureMarshal