public IDEOpenBHAV ( FSO.Files.Formats.IFF.Chunks.BHAV targetBhav, GameObject targetObj ) : void | ||
targetBhav | FSO.Files.Formats.IFF.Chunks.BHAV | |
targetObj | GameObject | |
return | void |
public void IDEOpenBHAV(BHAV targetBhav, GameObject targetObj)
{
new Thread(() =>
{
if (MainWindow.Instance == null) return;
MainWindow.Instance.Invoke(new MainWindowDelegate(() =>
{
MainWindow.Instance.BHAVManager.OpenEditor(targetBhav, targetObj);
}), null);
}).Start();
}