protected override void OnPaint(PaintEventArgs e)
{
if (LicenseManager.UsageMode != LicenseUsageMode.Runtime)
{
PaintUsingSystemDrawing(e.Graphics, Text);
}
else
{
lock (FrameLock)
{
if (Framebuffer != null) e.Graphics.DrawImage(Framebuffer, new Point());
}
}
}