public RESULT getDefaults (out float frequency, out int priority) { return FMOD_Sound_GetDefaults(rawPtr, out frequency, out priority); } public RESULT set3DMinMaxDistance (float min, float max)
public Defaults?GetDefaults() { float freq; int prio; if (!_fmodSound.getDefaults(out freq, out prio).Check(Suppressions())) { return(null); } return(new Defaults(prio, freq)); }