EssenceShared.Entities.Enemies.Bosses.Interitus.Die C# (CSharp) Method

Die() protected method

protected Die ( float dt ) : void
dt float
return void
        protected override void Die(float dt) {
            List<Player> players = GetPlayers();

            foreach (Player pl in players) {
                if (DistanceTo(pl.Position) < 800) {
                    pl.AccState.Gold += 5000;
                }
            }
            base.Die(dt);
        }
    }