/// <summary>
/// Change the personality for the speech responder
/// </summary>
/// <returns>true if the speech responder is now using the new personality, otherwise false</returns>
public bool SetPersonality(string newPersonality)
{
SpeechResponderConfiguration configuration = SpeechResponderConfiguration.FromFile();
if (newPersonality == configuration.Personality)
{
// Already set to this personality
return(true);
}
// Ensure that this personality exists
Personality personality = Personality.FromName(newPersonality);
if (personality != null)
{
// Yes it does; use it
configuration.Personality = newPersonality;
configuration.ToFile();
scriptResolver = new ScriptResolver(personality.Scripts);
Logging.Debug("Changed personality to " + newPersonality);
return(true);
}
else
{
// No it does not; ignore it
return(false);
}
}