public StrategyComparison ( PlayerAction playerActions, |
||
playerActions | PlayerAction | |
gameConfig | ||
rotateWhoStartsFirst | bool | |
numberOfGames | int | |
return | System |
public StrategyComparison(
PlayerAction[] playerActions,
GameConfig gameConfig,
bool rotateWhoStartsFirst,
int numberOfGames)
{
this.playerActions = playerActions;
this.gameConfig = gameConfig;
this.rotateWhoStartsFirst = rotateWhoStartsFirst;
this.numberOfGames = numberOfGames;
}
StrategyComparison::StrategyComparison ( PlayerAction player1, PlayerAction player2, |
|
StrategyComparison::StrategyComparison ( PlayerAction player1, PlayerAction player2, PlayerAction player3, |