public Join ( long userId, string userName, Domain observer, Domain observerForUserActor ) : Domain.GameInfo>>.Task |
||
userId | long | |
userName | string | |
observer | Domain | |
observerForUserActor | Domain | |
return | Domain.GameInfo>>.Task |
public Task<System.Tuple<int, Domain.GameInfo>> Join(long userId, string userName, Domain.IGameObserver observer, Domain.IGameUserObserver observerForUserActor)
{
var requestMessage = new RequestMessage {
InvokePayload = new IGame_PayloadTable.Join_Invoke { userId = userId, userName = userName, observer = (GameObserver)observer, observerForUserActor = (GameUserObserver)observerForUserActor }
};
return SendRequestAndReceive<System.Tuple<int, Domain.GameInfo>>(requestMessage);
}