public Say ( string msg, long playerUserId ) : Task | ||
msg | string | |
playerUserId | long | |
return | Task |
public Task Say(string msg, long playerUserId = 0)
{
var requestMessage = new RequestMessage {
InvokePayload = new IGamePlayer_PayloadTable.Say_Invoke { msg = msg, playerUserId = playerUserId }
};
return SendRequestAndWait(requestMessage);
}