void takeBall(Ball ball)
{
if(!parrying) {
//SoundEffectInstance sound = Assets.getSound("pickup").CreateInstance();
//sound.Pitch = 1f + (G.RNG.Next(-99, -20) * 0.01f);
//sound.Play();
Assets.getSound("pickup").Play(0.6f, G.RNG.Next(-25, 25)/100f, 0);
}
ball.dangerous = false;
ball.owned = true;
ball.owner = this;
this.ball = ball;
this.ball.pickedUp();
}