public PlayersInGameEventArgs ( |
||
playersIngame | ||
return | System.Diagnostics.Contracts |
public PlayersInGameEventArgs(PlayerInGame[] playersIngame)
{
Contract.Requires(playersIngame != null);
Contract.Requires(playersIngame.Length > 0);
NumberOfPlayers = playersIngame.Length;
Players = playersIngame;
}
PlayersInGameEventArgs::PlayersInGameEventArgs ( string stringArgs ) : System.Diagnostics.Contracts |