Danmaku_no_Kyojin.Collisions.CollisionCircle.CollisionCircle C# (CSharp) Method

CollisionCircle() public method

public CollisionCircle ( Entity parent, Vector2 relativePosition, float radius ) : System
parent Entity
relativePosition Vector2
radius float
return System
        public CollisionCircle(Entity parent, Vector2 relativePosition, float radius)
            : base(parent, relativePosition)
        {
            Radius = radius;

            _axes = new List<Vector2>();
        }