Cyclyc.Framework.EnemyNotch.Update C# (CSharp) Method

Update() public method

public Update ( GameTime gt ) : void
gt Microsoft.Xna.Framework.GameTime
return void
        public void Update(GameTime gt)
        {
            if (rollTick <= Duration)
            {
                rollTick += (float)(gt.ElapsedGameTime.TotalSeconds);
                //doesn't really work, try an epsilon and if that doesn't work use curves instead, geez
                if (Math.Abs(TargetY-Y) > float.Epsilon)
                {
                    Y = (int)(MathHelper.Lerp(StartY, TargetY, (rollTick-(2.0f/3.0f)) / (Duration-(2.0f/3.0f))));
                    yReachedTick = rollTick;
                }
                else
                {
                    X = (int)(MathHelper.Lerp(StartX, TargetX, (rollTick - yReachedTick) / (Duration - yReachedTick)));
                }
            }
            else if (shuffling)
            {
                Pipe.ClearNotch(this);
            }
        }