public Vector2 getCameraCoords()
{
if (dude.Position.X * CASSWorld.SCALE <= SCREEN_WIDTH / 2)
{
return new Vector2(0, 0);
}
else if (dude.Position.X * CASSWorld.SCALE >= gameLevelWidth - SCREEN_WIDTH / 2)
{
return new Vector2((-gameLevelWidth + (SCREEN_WIDTH)), 0);
}
else
{
return new Vector2(-dude.Position.X * CASSWorld.SCALE + (SCREEN_WIDTH / 2), 0);
}
}