ComponentFactory.Krypton.Ribbon.ViewDrawRibbonGroupGallery.ViewDrawRibbonGroupGallery C# (CSharp) Method

ViewDrawRibbonGroupGallery() public method

Initialize a new instance of the ViewDrawRibbonGroupGallery class.
public ViewDrawRibbonGroupGallery ( KryptonRibbon ribbon, KryptonRibbonGroupGallery ribbonGallery, NeedPaintHandler needPaint ) : System
ribbon KryptonRibbon Reference to owning ribbon control.
ribbonGallery KryptonRibbonGroupGallery Reference to source gallery.
needPaint NeedPaintHandler Delegate for notifying paint requests.
return System
        public ViewDrawRibbonGroupGallery(KryptonRibbon ribbon,
                                          KryptonRibbonGroupGallery ribbonGallery,
                                          NeedPaintHandler needPaint)
        {
            Debug.Assert(ribbon != null);
            Debug.Assert(ribbonGallery != null);
            Debug.Assert(needPaint != null);

            // Remember incoming references
            _ribbon = ribbon;
            _ribbonGallery = ribbonGallery;
            _needPaint = needPaint;
            _currentSize = _ribbonGallery.ItemSizeCurrent;

            // Create the button view used in small setting
            CreateLargeButtonView();

            // Hook into the gallery events
            _ribbonGallery.MouseEnterControl += new EventHandler(OnMouseEnterControl);
            _ribbonGallery.MouseLeaveControl += new EventHandler(OnMouseLeaveControl);

            // Associate this view with the source component (required for design time selection)
            Component = _ribbonGallery;

            if (_ribbon.InDesignMode)
            {
                // At design time we need to know when the user right clicks the gallery
                ContextClickController controller = new ContextClickController();
                controller.ContextClick += new MouseEventHandler(OnContextClick);
                MouseController = controller;
            }

            // Create controller needed for handling focus and key tip actions
            _controller = new GalleryController(_ribbon, _ribbonGallery, this);
            SourceController = _controller;
            KeyController = _controller;

            // We need to rest visibility of the gallery for each layout cycle
            _ribbon.ViewRibbonManager.LayoutBefore += new EventHandler(OnLayoutAction);
            _ribbon.ViewRibbonManager.LayoutAfter += new EventHandler(OnLayoutAction);

            // Define back reference to view for the gallery definition
            _ribbonGallery.GalleryView = this;

            // Give paint delegate to gallery so its palette changes are redrawn
            _ribbonGallery.ViewPaintDelegate = needPaint;

            // Hook into changes in the ribbon custom definition
            _ribbonGallery.PropertyChanged += new PropertyChangedEventHandler(OnGalleryPropertyChanged);
        }